Weekly Drill 18 - Bling
Tried out some toon-shaded jewelry and a quick generation-like process in Maya. Modeled in Maya, textured in Photoshop and Marmoset and rendered in Marmoset.
Once, I saw a tutorial on YouTube about how to create a zipper track quickly in Maya. I used this method to try to create the orbs in the necklace. See shots below:
I shifted the sizes and created another object - the long red jewel in the necklace - to add to the necklace. Then I combined them and did the trick in the tutorial again. I deleted whatever extra pieces there were afterward.
Overall, I would say this trick is handy is if you want to generate objects quickly along a path and not have to transform all of them individually.
That being said, I still had to adjust the necklace pieces around the neck of the bust and I individually adjusted the jewel pieces to make them look more unique and organic.
I could have avoided that by creating a path around the bust and then doing this trick. However, I didn't think to use a bust until I was rendering the necklace in Marmoset and feeling like something was missing.
After that, I placed my objects in Marmoset, used a bust I sculpted in Mudbox from a previous project, and played with textures in there until I got the look I wanted! I ended up using the toon-shader I used when I made Chihiro's flowers, as well.
I painted the hair background in Photoshop and added a stroke to the outside of the bust and shirt, since the shader wasn't really adding it evenly, unlike in the necklace.
Thanks for taking a look! Below are some renders without the lens flare.