Mystic Ruins
In this project I created some Game Assets. The assets are for a low Fantasy Setting. They are based on the gothic architectural style. They are following the PBR Workflow and are to use in a game engine like UE4.
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Round of applause for our sponsors
This project was made for the "Environment Asset Development" Module for university. There were also introductions to new software and new techniques.
I learned a lot from this module and I am looking forward to the next ones. I decided to create assets for a ruine in a low fantasy setting.
Final Renderings | Unreal Engine
Marmoset Test
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