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Terrains
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Terrains

Anca Badut
by ancabadut on 22 Mar 2019

Studies on generation of terrains within World Machine and terrain analysis for landscape architecture with Grasshopper

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For almost two years now, I've been working as a Research Assistant for an Advanced Visual Communication in Landscape Architecture course at University of Toronto. Besides the research that I started conducting on simulations for terrain analysis, I also got really interested in creating realistic lands. This made me have quite some fun with World Machine. Here are some of the results of this process.

For analyzing the terrains created with World Machine, some of those were imported into Rhino / Grasshopper, where visual scripting was used to simulate flood events, shortest path of water in the case of heavy rain and so on.


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