Abandoned Payphone_VFX Pipeline
My process for VFX pipeline: - Modelled in Maya. - UV's in Rizom UV. - Procedural texturing in Substance Painter - Design Decals in Photoshop and Illustrator. - In Mari, hand touches each mask to get closer to something more realistic. - LookDev in Maya with Arnold. - Comp. for presentation in Foundry Nuke.
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Round of applause for our sponsors
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