Rookie Awards 2024 - Open for Entries!
Abandoned Payphone_VFX Pipeline
Share

Abandoned Payphone_VFX Pipeline

Alessio Garcai
by alessiogarcai on 12 Jul 2020

My process for VFX pipeline: - Modelled in Maya. - UV's in Rizom UV. - Procedural texturing in Substance Painter - Design Decals in Photoshop and Illustrator. - In Mari, hand touches each mask to get closer to something more realistic. - LookDev in Maya with Arnold. - Comp. for presentation in Foundry Nuke.

2 1083 2
Round of applause for our sponsors

Comments (2)