Sandō
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Sandō

Ruben Van Ostaeyen
by rubenvanostaeyen on 30 Jun 2020

Level decoration exercise I made in Unreal. I mostly used Quixel assets to fill the scene, combined with some Speedtree assets and assets that I made myself. The goal was to make a visually pleasing picture using no baked lighting and no post processing outside of unreal.

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Here you can see some of the final iterations of my scene.


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