Steampunk Airship Interior
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Steampunk Airship Interior

Mary Agoncillo
by maryagoncillo on 21 Mar 2019

Modelled the base environment then populated it with assets collected online and from my peers. Textures were done procedurally in Maya by developing a series of shaders with V-Ray Triplanar Blend Materials, while hero assets were textured in Substance Painter. Lighting transition effects done with AOVs in NukeX.

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