Dining at Sunset
A still life scene, inspired by the room staging that real-estate agents do to make empty houses feel lived in. Often times these scenes are meant to be pristine looking, but look closely and one can see that the objects have only ever been moved and placed, never used or washed.
This project was to focus on creating a realistic still-life scene, using high quality textures from Poliigon. I wanted to create shaders with grunge, and small imperfections such as finger prints, scratches, and wipe marks. It also ended up teaching me a great deal about rendering and optimization, as the scene ended up being very difficult to render properly without having incredibly long render times.