Kimya
project ive been working for last couple weeks for upcoming game by Trimera int. Kimya, one of main characters special thanks to Emmanuel Lecouturier who was kind and classy enough to help me out with hair maps sculpted and handpainted in Zbrush. low poly, uv made in Maya, hair textures generated by xgen and rendered
project ive been working for last couple weeks for upcoming game by Trimera int. Kimya, one of main characters
special thanks to Emmanuel Lecouturier who was kind and classy enough to help me out with hair maps
sculpted and handpainted in Zbrush. low poly, uv made in Maya, hair textures generated by xgen and rendered in arnold. tattoo and eyeliner made in Substance Painter, textures tweaked in Photoshop and rendered in Marmoset toolbag
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