M1A Springfield Armory
Gameready prop made to practice Game Asset Pipeline. Highpoly modeled in 3DS Max and Zbrush 4r8. LowPoly modeled in 3DS Max and textured in SubstancePainter 2 and Photoshop. Rendered Realtime in Unreal Engine 4.20.3, no light was baked. I'm always open for feedback
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