Sturmgewehr 44
complex model with baked normal and optimized geometry. game-ready but the less viewed parts can be more optimized.
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Modeled in 3Ds max
Texturing & baking in Substance Painter
Beauty shots in UE 4
Tried baking normal with a more complex model
Spent a lot of time getting my normal bake to be without artifacts
first iteration of texture didn't give a realistic feel so I switched to the original Sturmgewehr without coating
triangles = 25.148
vertices = 12.913
Let's not forget about the Unwrap porn, but this time optimized as much as I could
There are a lot of unique parts on this gun, a basic symmetry wouldn't work
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