Yamaha YZF R1M 2015
Personal Project: modeling, UV, textures and lookdev for Yamaha 2015.
Update - 25 Sep 2020
v046 renders and v042 from behind:
Added engine detail, clutch mechanism and exhaust .
Update - 18 Sep 2020
V040:
Added some nicer looking shaders. Primarily worked on the back mainframe.
Update - 16 Sep 2020
16/09/2020: V038
Gonna post this in bulk. Set up a look development environment.
Mainly blocking out secondary shapes and smaller details.
The first version of the lookdev with some cloth sims:
Update - 27 Aug 2020
V34: Started blocking the engine and exhaust and fixed the topology on the side panels.
Update - 25 Aug 2020
V032: Started blocking out secondary landmarks on the side panels. Also, assigned blinn shader for the chrome materials instead of lambert to help with smooth shapes.
Update - 25 Aug 2020
I took a break as I focused on my new role at Jellyfish Pictures. Now I am back with new updates.
Blocking out the shape of the tank cover and a few side panels. Also, proxy modeled the rear suspension.
Update - 12 Jun 2020
V025: Detailing main frame and blocking out rear arm and suspension based on research.
Update - 3 Jun 2020
V019: Detailed the fender and added wires/ additional screws. Noticed couple of issues with the break disks that I need to fix going forward.
Update - 2 Jun 2020
Yamaha YZF R1M 2015 Personal Project
Scale and primary shape blockouts, V001
V003 Worked out the wheel size and shapes and modeled the rims
V005: Modeled break disks and tire threads.
V007: Using mesh I generated the chain and blocked out front fender.
V008: Assigned some color and blocked out other major shapes.
V015: modeled break calipers and objects around front wheel.
I just registered to the rookies so everything above catching up to the current status of my project. I will post regular updates from this point going forward.
Comments (0)
This project doesn't have any comments yet.