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Yamaha YZF R1M 2015
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Yamaha YZF R1M 2015

Mario G Seregi
by aogami on 2 Jun 2020

Personal Project: modeling, UV, textures and lookdev for Yamaha 2015.

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Update - 25 Sep 2020

v046 renders and v042 from behind:

Added engine detail, clutch mechanism and exhaust .


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Update - 18 Sep 2020

V040: 
Added some nicer looking shaders. Primarily worked on the back mainframe.


Update - 16 Sep 2020

16/09/2020: V038

Gonna post this in bulk. Set up a look development environment.
Mainly blocking out secondary shapes and smaller details. 

The first version of the lookdev with some cloth sims: 


Update - 27 Aug 2020

V34: Started blocking the engine and exhaust and fixed the topology on the side panels.


Update - 25 Aug 2020

V032: Started blocking out secondary landmarks on the side panels. Also, assigned blinn shader for the chrome materials instead of lambert to help with smooth shapes. 


Update - 25 Aug 2020

I took a break as I focused on my new role at Jellyfish Pictures. Now I am back with new updates. 
Blocking out the shape of the tank cover and a few side panels. Also, proxy modeled the rear suspension. 


Update - 15 Jun 2020

V025: Swing arm detailing and topology.


Update - 12 Jun 2020

V025: Detailing main frame and blocking out rear arm and suspension based on research.


Update - 11 Jun 2020

V024: Blocked out the Main Frame, Building secondary details.


Update - 8 Jun 2020

V021: Started working on the steering and front master cylinder system.


Update - 3 Jun 2020

V019: Detailed the fender and added wires/ additional screws. Noticed couple of issues with the break disks that I need to fix going forward. 


Update - 2 Jun 2020

V018: adding extra bits like wires and pins.


Update - 2 Jun 2020

Yamaha YZF R1M 2015 Personal Project

Scale and primary shape blockouts, V001

V003 Worked out the wheel size and shapes and modeled the rims

V005: Modeled break disks and tire threads.

V007: Using mesh I generated the chain and blocked out front fender.

V008: Assigned some color and blocked out other major shapes.

V015: modeled break calipers and objects around front wheel.

I just registered to the rookies so everything above catching up to the current status of my project. I will post regular updates from this point going forward.