Round of applause for our sponsors
3D graphic student at Westerdals Oslo Act
Really enjoyed being introduced to Zbrush. Before Zbrush, Maya was my favorite 3D program. It still is, but only for the basic blockouts and not mention the retopology tool.
This mermaid is from 2019, as my first Zbrush project in character design class.
Enviornment from Unreal Engine. You can see I'm not the best at lighting.
Made with Zbrush, Maya and Substance Painter
Note that some of the assets are from Unreal Engine's library. Not the cave and skulls
This lockpick is from 2017. The object is from Elder Scrolls Online.
Made with Maya and Substance Painter
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