White Noise: Junkyard
In my Senior Thesis, partnered with Preston McClary, I had the responsibility to develop the players initial location, the Junkyard.
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Round of applause for our sponsors
White Noise: Environments
This is the starting area in our Senior Thesis 'White Noise.' It's a defunct sorting facility in 2072 that has been largely left to rot.
"Welcome to the Junkyard" This environment from White Noise has players explore a yard of unsorted junk, sliding along orange rails and using lots of verticality to take in the full space.
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