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MEDUSA'S ALTER
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MEDUSA'S ALTER

by reggieahope on 29 May 2020

"Medusa's Alter" was modeled in Maya. I sculpted my trim sheets in ZBrush and projected the high-res version onto a plane in Substance Painter, then textured in Substance Painter. All of my modular pieces from Maya were imported into Unreal Engine where I created my scene. All of the lighting in the final render was do

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