Here's a large amount of my work on Planetary Pest Control. This was my 3rd year game project in University. I worked alongside a team of 17 other individuals, including one fellow animator and rigging artist. Although I worked in on most aspects of the animation pipeline throughout development my role on this project was mainly Engine and 3D character animation. I also manage the communication between other routes such as artists, programmers, and designers. This allowed me to design functional animation systems for aiming and masking animations efficiently.