Play by Play
AILITH 95
- Sculpted in Zbrush. - Texture was painted in Mari, Zbrush & Substance Painter. - Rendered & Shading in Maya Arnold.
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Update - 24 May 2020
I was the character artist. I went through the entire pipeline from ZBrush Sculpt, Retopology, UV, Texturing, Shading, Grooming and the overall Look Dev..!
This was a personal project that started off for fun as a way to learn more about hardsurface,Zbrush IMM brushes. I had always wanted to make something that could fit into the cyberpunk genre. Concept Art credit to derek_stenning. Concept sculpt done ZBrush, Maya , rendered with Arnold and finalys with photoshop. and this individual parts has a 8k displacement maps.
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