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The Peregrine Spaceship cargo bay interior
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The Peregrine Spaceship cargo bay interior

by achieve on 18 May 2020

Spaceship concept and asset development based on the Star Citizen Universe. I took a lot of inspiration on several ships on Star Citizen but mainly on the MISC Starfarer. I used Medium Poly modeling with Vertex Weighted Normals and a mix of Trim Sheets and Parallax Occlusion Mapping decals in a attempt to replicate the

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Substance Designer Materials

Unreal Engine Blueprints Shader

Maps

In Engine shaders.


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