This is a personal project I worked on over my last term of uni. Responsible for all 3D elements. Based on concept art by Stefan Parchisanu. Modeling in ZBrush, texturing in Mari and Substance Painter, rigging and grooming in Maya. Rendering/compositing in Arnold/Nuke.
Some expression tests I did during the rigging of the facial blendshapes:
Her groom guides and a grey render I did during hair lookdev:
Her control rig: