New York Storefront - UE4

Personal Work - Real-time project in Unreal Engine 4. It was a good exercice to practise lighting, composition and color theory. Modeled with Maya, textured with Substance Painter and rendered with Unreal Engine 4. Decals from Quixel and Textures.com. Road textures and street curbs from Quixel. I hope you enjoy!
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Round of applause for our sponsors
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