New York Storefront - UE4
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New York Storefront - UE4

Romain Maistre-Bazin
by romainmaistre on 30 Apr 2020

Personal Work - Real-time project in Unreal Engine 4. It was a good exercice to practise lighting, composition and color theory. Modeled with Maya, textured with Substance Painter and rendered with Unreal Engine 4. Decals from Quixel and Textures.com. Road textures and street curbs from Quixel. I hope you enjoy!

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Round of applause for our sponsors

Final Render

Detailed Lighting / Final Render

Detailed Lighting

Base Color

References


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