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Deep In The Forest
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Deep In The Forest

Dan Wild
by danielwild on 29 Apr 2020

Very excited to get to share my work with the community! I came across a fantastic concept by Deine Reflexion of a witch's hut which I chose as the basis for my project. I wanted to demonstrate my ability to work from an existing concept as well as designing elements of my own(which I did for the interior).

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Update - 29 Apr 2020

Deep In The Forest 

This is what i have got so far. The building is inspired by the awesome concept by Deine Reflexion. Once I had made the building I thought it would be cool to populate it with some things you might find in a witch's hut. My workflow is as follows - Low polys made in Maya, unwrap and UV layouts in Maya, high polys made in Zbrush, re import and assigned materials IDs to high polys in Maya, baked and textured in Substance Painter, finally imported into Unreal Engine 4 added lighting and rendered realtime. 


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