University live brief, we had a month to develop an environment of our choice, as long as it told a story. I wanted this environment to be full with plenty of tools, debris on the furnace and floor around it - to make it look lived in. Added details such as the shields and swords add to that story
Update - 23 Apr 2020
Live Brief project from Ubisoft, in which we were to create an environment that tells a story. I wanted to produce this scene to look as if it was currently lived in.
The furnace itself was created using a high poly model within zbrush, using ID masks to manipulate the different brick colours. I wanted to recreated the unique brick look from my reference material, perhaps this could've been done with a trim sheet but I wanted the practise of this workflow.
The shield was my first attempt at ornate designs, using zbrush to create the high poly and then from that, a low poly. 1024 Texture size.
Shield Embeded Marmoset Viewer: https://www.artstation.com/artwork/KaNaw9
Medieval Anvil Embeded Marmoset viewer: https://www.artstation.com/artwork/1ndnKL