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A spartan-esque/greek helmet modeled and groomed in Maya, textured in Substance Painter, Rendered in Arnold.
A fair bit of criticism that I've received from my friend is that the helmet is too damaged in comparison to the crest. In hindsight, I see that he made a really good point, but just I really wanted that war torn feeling with the textures and also an intact crest.
Looking back on this as I learn more, I must admit the topology of this model is not something that I'm particularly proud of.
I've probably had the most fun with texturing in SP.
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