Carousel Horse
Carousel Horse and Carousel modeled in Maya and ZBrush. Textured in Substance Painted. Displacement/Normal maps baked from ZBrush for high poly details. Rendered with Arnold. Composited with Nuke.
When I think of childhood, I think of going to the mall and always riding the carousel horse, my mom by my side! It's a fond memory of mine. However, as I've grown older, my indulgences in childhood favorites has matured on to more professional things. And just as things age, and may deteriorate, I'll always have those memories to look back on, even if they've lost some of their magic now.
The model was made in ZBrush, then normal and displacement maps were baked to make it low poly. It was textured with the assistance of Substance, and rendered in Arnold.
Wireframe with baked normal maps. Scene (including carousel base) is about 85,000 polys. Responsible for all modeling.
Reference images- inspiration taken from all three!
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