Welcome To The Apocalypse
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Welcome To The Apocalypse

Luciano Ferraz Gatto
by lucianogatto on 28 Mar 2020

This is a personal project I created during the two weeks of quarantine from the Corona Virus pandemic. I got inspired by Mad Max and the idea of a apocalyptic wasteland. I wanted to explore using my new knowledge of Houdini to create procedural buildings.

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This is a personal project I created during the two weeks of quarantine from the Corona Virus pandemic. I got inspired by Mad Max and the idea of a apocalyptic wasteland. I wanted to explore using my new knowledge of Houdini to create procedural buildings. During the two weeks I modeled assets in Maya, textured in Substance and created procedural buildings in Houdini, which later on I also textured in Substance. I utilized Quixel and Megascans for the foliage on the environment and all the destruction rubble. I also created a sand dust particle to demonstrate how sand has been traveling and affecting the wasteland, I created the particle inside of Unreal, using an alpha map I created in Photoshop. Besides the foliage and rubble, I modeled and textured all the other assets on the environment, including Max's iconic car the V8 Interceptor.

Software Used: 

- Autodesk Maya 

- Substance Painter 

- Substance Alchemist 

- Houdini 

- Unreal Engine 

- Megascans/Quixel 

- Photoshop

Individual props and pieces 


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