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3D Double
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3D Double

by fylexr on 27 Mar 2020

Reconstruction of my portrait from a scan

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Update - 21 Jun 2020

A little breakdown of the eyes.

The iris displacement texture comes from

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Update - 21 Jun 2020

The photos for the scan was made in the Effigy 3d Studio ( in Paris.

I made the sculpting phase in Zbrush, textures for the skin in Mari and Blender, the lookdev in Maya, the render in Arnold, and the compositing in Affinity Photo.

I also performed a quick FAC System with a rig and drivers on Maya to animate displacement maps.

Update - 27 Mar 2020

Reconstruction of my face with the help of a 3d scan made with Meshroom.

I plan to do retopo, lookdev, hair and facial rig.

The first step was obviously the scan and the lighting made with the leomoon studion addon on blender.

Second step is the cleaning of the scan on Zbrush.