Rolleiflex Vintage Camera
'Say cheese!' I made this old Rolleiflex camera as my first PBR asset. I've always been into photography and decided to make this camera to learn more about the PBR workflow.
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When I made this camera I tried to focus on real life materials and getting a basic understanding which effect years of use have on an object.
I modelled the high poly and low poly in 3ds Max and made the materials in Substance Painter.
The shots I made are real time from Unreal which I used to try out different ways of presentation. Learning more about lighting in Unreal and getting a better feel for soft lighting.
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