Hearthstone Pirate card
Here the deal was to recreate a Hearthstone Card using only texture. So I modelised a high poly version (Maya and Zbrush) which I baked on a plane with Substance Painter. Then I did all the texture work with maps that I baked. Finally, I did the lighting and rendering on Marmoset Toolbag
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Process viewer from a neutral lighting to the final lighting setup
Here we can see the highpoly i sculpted on ZBrush and the maps i used on Substance Painter after the baking process
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