New Contest - Adobe Substance 3D - Virtual Photography


Eli Hurst
by ezhurst on 9 Mar 2020

Hi there, This character was made for my game character class at Gnomon. Most of the model was sculpted in ZBrush. The hardsurface modeling, retopo, rigging and animation was done in Maya. Texturing was done in Painter. Baking and rendering was done in Toolbag.

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