DIGIDOUBLE | Realistic self-portrait
School project made during my third year at ESMA Toulouse. It was the first time for me to work on a realistic humain-being render. Every advice is welcome, all your opinions matter to me and to allow me to always do better in the future !
- 3D scan with 3DF Zephyr - Wrap with 3DWrap - Displacement sculpt in Zbrush - Additionnal displacement / bump with XYZ maps - Texturing of the face with Mari - Texturing of the accessories / cloth with Substance Painter - Groom with Houdini - Rendering with Renderman & Maya - Compositing / Editing with Nuke
AOV maps I used for compositing + wireframes !
Some funny wips because why not !
Because I've done A LOT of wips so it would have been a shame not to share :P
- bald head sculpt
- Skin texturing failzzzz
- Evolution of the eyes
- Some kinds of gromming mistakes