Update - 15 Feb 2020
A vintage camera (Rolleiflex), I have modeled during my boot camp in Game Art Institute. I have learned a lot throughout the process of modeling and texturing this piece. Many thanks to Ryan Kingslien for the guidance and feedback throughout the process. I modeled hi-poly and low-poly in Maya. I did my baking and texturing in Substance Painter. Finally, rendered in Marmoset toolbag 3. I have fun doing this piece.
You could also view my marmoset viewer in my Artstation