Patrick Faulkner
United KingdomMy main goal is to work as a 3D Environment Artist, start from the bottom and work my way up by learning from the industry's specialists .
Ever since playing games at a young age, I always wanted to understand how these games were made. When games starting getting more detailed and more beautiful, I wanted to start making my own. I wanted to learn how to create stories just with a single environment, how to make a mood for an environment and to overall feel proud of my work. When I finished my first environment, that was when I wanted to work in this industry. I felt so creative and just loved the story telling behind each project.
Learning: Ulster university
Skills: Adobe After Affects Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya Blender Marmoset Marmoset Toolbag Maya Megascans Quixel Megascan substance Substance 3D Painter Substance Designer Substance Painter Unreal Engine Unreal Engine 4 unreal engine 5 ZBrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development
Draft Selection
Draft Selection
-
Leveled up to Debut N/A
-
Leveled up to Player Mar 17, 2020
-
Leveled up to Contender Jul 02, 2020
-
Leveled up to Rookie TBD
-
Pro TBD