Patricia 'Mischa' Lopes
United KingdomI want to become a 3D Modeller, whether in the game or film pathways, as I've studied to fit in both.
I have consumed a lot of media and games over the years, so I feel the need to belong in their creative process. I've always been encouraged to draw and express my ideas, as I grew, I wanted to make them move and come to life, like so many films that I watched, so I enrolled in the 2D Animation course at the University of Hertfordshire. I then found my passion for digital sculpting, so I transferred to 3D Animation, and then to Games Art.
Learning: University of Hertfordshire
Skills: Autodesk Maya Auto Desk Maya Maya Substance Designer Substance Painter UE4 Unreal Engine Unreal Engine 4 XGen Xgen Interactive Zbrush
Expertise: 3D Animation Game Design & Development Immersive Media
Game of the Year - Runner Up
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 29, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Experience
I was commissioned to sculpt a logo in 3D, and another time to produce a whole 2D and 3D animated ad for a milk company, as quoted in my CV.