Niccolò Temperanza
BelgiumI strive to leave the biggest mark possible in the game industry while keeping creative integrity and passion in everything I do!
I still have vivid memories of playing my very first videogame back in 1996. I was 4 years old when I was experiencing the title that would define every 3D from that point on. Super Mario 64 shaped my passion and interest in what videogames could be capable of, the scope of the worlds you could craft, how interactive these worlds would be but most of all I wanted to take a peek behind the curtains: breaking the game and reverse engineer the creative process behind my favorite creations.
Learning: Escape Studios
Skills: Autodesk Maya Substance Designer Substance Painter Unreal Engine ZBrush
Expertise: Game Design & Development Other
Excellence Award
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie Mar 09, 2019
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Pro TBD