Michael Neocleous
United KingdomI hope to one day work proffesionaly as a prop/evironment artist.
After a series of academic setbacks and pursuing career paths that I simply had no passion for, I found that I had a sudden drive to finally do what I have always wanted to, so the second I found that the opportunity was open to me I decided that I would pursue the dream of becoming a video game artist. This drive was cemented further by my discovery of Escape Studios, the past three years have completely opened my eyes to so many more opportunities found in my field.
Learning: Escape Studios
Skills: Adobe Photoshop Adobe Premiere Pro Autodesk Maya Auto Desk Maya Blender Houdini Krita Marmoset Toolbag Marvelous Designer Perforce Substance Alchemist Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Zbrush
Expertise: Game Design & Development Immersive Media
Draft Selection
Game of the Year - Runner Up
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Skipped Debut N/A
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Leveled up to Player May 27, 2019
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Leveled up to Contender Mar 22, 2020
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Leveled up to Rookie TBD
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Pro TBD
• Experience
An 8 week project for Pearson Italy to re-create The Acropolis for VR. I primarily worked on architectural assets for this scene.
I began this internship before my first year at university. I animated and edited trailers for their game Fractured space