Michelangelo Cellini
United StatesI want to work as an environment artist on fun and innovative projects.
I was deeply touched and amazed when first playing The Last of Us, since then I have been wanting to contribute to a project that could have the same emotional meaning to somebody else. I like innovation more than old-school and "fun to play" more than sofisticated.
Learning: Gnomon
Skills: Autodesk Maya Houdini Marmoset Toolbag SpeedTree Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: Game Design & Development
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Apr 02, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Experience
- Modeled & textured environmental assets and implemented them into the Unity game engine - Created high quality procedural PBR materials