Rookie Awards 2024 - Open for Entries!
Michelangelo Cellini
Michelangelo Cellini

Michelangelo Cellini

  United States

I want to work as an environment artist on fun and innovative projects.

I was deeply touched and amazed when first playing The Last of Us, since then I have been wanting to contribute to a project that could have the same emotional meaning to somebody else. I like innovation more than old-school and "fun to play" more than sofisticated.

Learning: Gnomon

Skills: Autodesk Maya Houdini Marmoset Toolbag SpeedTree Substance Designer Substance Painter Unreal Engine 4 Zbrush

Expertise: Game Design & Development

Draft Selection

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Apr 02, 2019
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Environment Artist Intern
Los Angeles | Jan 2019 - Mar 2019

- Modeled & textured environmental assets and implemented them into the Unity game engine - Created high quality procedural PBR materials

Current Education

Gnomon
Class of 2019

Feeling Inspired? Upload a new project!

+ New Project