Michael Robson
United StatesSince I was a kid I had a passion for art, started drawing dinosaurs and characters that I loved when I was playing video games. When I finished high school, I was uncertain about the path that I should follow mainly because I thought it was too hard to get a job in the film industry. So in 2016, I started to see some awesome art in social media, specifically 3d art and I quit from drawing and started making 3d projects on my own.
Learning: Self Taught
Skills: 3dsmax Arnold Renderer Autodesk 3ds Max Autodesk Maya Foundry MARI Mudbox ornatrix Substance Painter Vray XGen Zbrush
Expertise: Game Design & Development
Draft Selection
Rookie of the Year - Finalist
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Mar 28, 2019
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Leveled up to Rookie Jun 03, 2021
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Pro TBD
• Experience
3D character artist for Diablo IV (responsible for high poly, low poly, uvs, textures and asset implementation in the game)