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Visual effects in movies and games have always inspired me. I've made it my mission to create the best CG artwork I can.

When my son was born, I realized that I want to create something to share with him.

I realized I wanted to work in film and animation when I was fourteen. My parents exposed me to many great classical films and animations, and when I was fourteen I realized a career in media and entertainment was something I wanted to pursue.

On a whim, I attended my high school district's student festival. I was always interested in art as a hobby but after seeing my peers and the incredible work during this night, a passion was lit within me. I knew I had to submit something for my school district's next annual festival. That very night I got home, I started storyboarding and concepting stories to create an animation. A year later I submitted this project but more importantly found a passion I wanted to pursue.

I've always known I wanted to work in a creative industry, I just couldn't figure out which exact field for the longest time. All I knew was that I loved to draw and I wanted my creativity to be able to reach people. In high school, I figured that I will try to achieve this goal through studying game design, which is what brought me to USC. However, now I am realizing that there are many other paths I could take to reach my goal while improving my craft.

I have always been interested in arts since I was young. I was not sure what to pursue and ended up in information technology for my undergrad. It was a marvel movie when i was wating was the end creditsand saw the names of all the people i wanted my name to be a part of it. I realized i can combine my interest for art and my knowledge in computers. So now I am grad student at USC learning may things related to computer graphics and looking for a career opportunity.

Sophomore year of highschool

Highschool, I took graphic design, game design, film and radio broadcasting

moving from traditional fine arts to tech arts

I started playing around with 3D art as a way to escape my difficult high school years. When it came time to apply to college, I realized that 3D art was my passion, and I needed to give myself a chance to prove myself in that field! I got into the animation program at USC and have been devotedly improving my skills ever since.

I was always want to create something but don't know how even when I'm studying computer science as an undergrad. It occurs to me that I can do something fun and creative with computer graphics in grad school.

I was thirteen when I programmed my fist app for the iPhone and I never looked back.

Currently working as a visual designer, Xiaotong is interested in a range of creative roles including 3d motion designer, concept and digital artist 3d animator, and creative director. Xiaotong’s works focus on expressing the relationship between human psychology and surrounding environment in eastern civilizations, incorporating technologies with visual aesthetics to build motion narratives.

I've always loved playing video games and watching movies/tv shows. When I started learning programming my first year of college, I realized I wanted to pursue a career in game development.

Growing up, I've always loved playing video games. It was a way to escape from reality all while sharing these fantastical stories and characters with friends and family, and getting to know myself from within. I started taking this seriously on a college tour with friends, where we were introduced to the basics of game development with a small workshop. Since then, I've been honing my skills and working towards a long-term goal of bringing unique, memorable game worlds to life.

When I was very young, I already wanted to be a storyteller with visual elements. In 2013, I enrolled in Tsinghua University to study Visual Communication and Design. As a Chinese immigrant in USA, I have experienced the struggle of being torn between two worlds— striving to create a new life in a new country, but constantly being reminded of the price paid to be here. I want to convey this concept in a broader and abstract way--3D visual Art.

Back in high school! I was on my school's robotics team making animations and 3D models for them. I've always had a love for games and I realized that people use the skills I was build to make games. I've been hooked ever since.

I become a game developer after I took a Unity class and made my first game in my undergraduate. The experience of creating my first game is memorable because it changes my view of the relationship between the game designer and the players.

I write stories, and I make stuff. That's kinda my deal. I'm obsessed with stories and worlds and creations in all formats, and my favorites are the ones that extend beyond one medium. My ideal job title is "crossmedia maker and storyteller" and would involve designing games, writing and designing books, making films and tv shows, physically creating objects including clothing and other useful things, and designing real and virtual environments. Look for my personal label, hxhdrn creations.

I am always interested in film production and enjoy myself in the world created by films. After graduating from an engineering school, I found that I don't really like to work as a mechanical engineer. So I decided to step into film industry from the technical side of film production - creating visual effects.

What started off as writing harmless prank viruses and text adventures in middle school became something more. I taught myself game development, in part, to make the games I couldn’t afford to buy, but then began to find my artistic voice. I started to express myself in my work in high school and being able to see the impact my work had on strangers online cemented my drive to work in the entertainment industry.