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3D Environment Artist with a strong background in studio art and one year of experience in the game industry. I am passionate about continually expanding my knowledge and actively contributing to the development of visually stunning scenes. I hope to aid in the creation of immersive environments that captivate and inspire audiences worldwide. Portfolio: https://sophieschenk.artstation.com/

During my time in College.

I first realized as a young kid. I always looked for ways to learn and filled my time fiddling with free software trying to learn as much as I could.

I have always loved the creative arts and have explored performing arts in music, culinary arts and now game art. Going to school for game design has opened new opportunities to learn and it's something that I'm very passionate about.

When I was a little kid my Cousin got me a Playststaion 1 for Christmas and I wanted to work in the game industry ever since.

I've always enjoyed drawing and designing characters since I was little. The power and ability to create unique characters, stories and worlds that connect with people in special ways is so inspiring to me.

Since I was a little kid watching Cartoon Network's shows and wanting to be a part of that creation!

I realized I wanted to be in the creative media industry, whilst sitting down in my car between classes reevaluating what I wanted to spend my life doing, going from learning coding, to learning 3D modeling and game design.

Stick To Manual was created by a team of 13 students in the University of Central Florida Character Animation program. For two years, thirteen students at the University of Central Florida refined the story of Stick to Manual into a film the team is proud of with the intent to share our story and connect with people all around the world.

I've always had a love for video games since I was really young. It was around middle school when I decided I wanted to pursue Game Design, but I didn't truly start understanding what I needed to do to get there until high school, when I started working on art more, and dabbling with some creative programs.

I knew I wanted to work in the creative media and entertainment industry when I was in high school. I always loved to draw on my freetime so I wanted to use my creative talents for world building and creating my own concepts.

An infatuation of the arts formulated during my attendance at a visual and performing arts elementary school. From my exposure at an early age, I fell in love with art and inspired to make it my life’s vision. The appeal to the animation industry arose from my constant need to challenge myself during my teenage years.

When I was 12 years old I realized I wanted to become a filmmaker. From there I was making skits and lego stop motion videos until I reached high school. During my time at high school I took a class called Video Productions for 3 years and created many works. From there I continued my journey into College and majored in film.

I first realized I wanted to work in a creative media when I was a little kid playing video games like Pokemon Red and Jak and Dexter.

Ever since I was a kid, I always was fascinated by digital media as a whole: Movies, art, music, TV, media. I had endless ideas and concepts, constantly creating and writing them down, trying to figure out how to design something engaging for other people's enjoyment. Most prominently, PC videogaming became my primary hobby, and overall proved my favorite creative medium due to the sheer immersive potential of interactive games compared to any other options.

It was during my 8th grade where I was first introduced to VFX. I watched the Ghost Rider and was blown away by the VFX they had and it ticked my that if it's in T.V then it should have a career path. So I would say that is where my journey started and I've been loving where it's taken me so far.

I knew that I wanted to take part in the creative industry, and more specifically, game development when I played the Last of Us Part 1 for the first time. I felt that the story has had such a deep emotional impact on me, and on how I see the world, that it was then I realized that games are a medium for telling incredible stories.

I think wanted to work in the creative industry when I realized I wanted to make my own video game one day. Another reason is when I got back into art and wanted to be able to create things that people like. Be able to create concept art or 3D models and be able to work on a excellent team

I think I’ve always known that I wanted

I’ve always loved drawing growing up and knew that being in the creative field was what I wanted to do. I didn’t discover 3D as a career until I took my first modeling class in College, I went in for an animation degree and feel in love with 3D modeling and Sculpting.

All throughout high school I always felt that the STEM field was fascinating but more as a hobby than a real career for me. Prior to the release of Avengers Endgame, an online artist I follow named "Bosslogic" had announced and presented his official poster for the soon to be released marvel movie. Knowing Bosslogic's origins to see him spend years of hard work to slowly building a name from nothing had inspired me to pursue a career in the creative industry and I have never looked back since.

I realized that I wanted to be part of the animation industry when I was 16, watching Kung Fu Panda 2 for the first time. I was utterly intrigued by what goes behind the scenes in any animated movie. I wanted to learn and understand how these life-changing movies came to be. I moved from Venezuela to the US in 2017, and since then, I've catered my academic journey to provide me with the skills and discipline to join the Animation industry.

When I realized how obsessed I was with fictional stories and how influential they can be to people.