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3D Environment Artist with a strong background in studio art and one year of experience in the game industry. I am passionate about continually expanding my knowledge and actively contributing to the development of visually stunning scenes. I hope to aid in the creation of immersive environments that captivate and inspire audiences worldwide. Portfolio: https://sophieschenk.artstation.com/
Stick To Manual was created by a team of 13 students in the University of Central Florida Character Animation program. For two years, thirteen students at the University of Central Florida refined the story of Stick to Manual into a film the team is proud of with the intent to share our story and connect with people all around the world.
I've always had a love for video games since I was really young. It was around middle school when I decided I wanted to pursue Game Design, but I didn't truly start understanding what I needed to do to get there until high school, when I started working on art more, and dabbling with some creative programs.
An infatuation of the arts formulated during my attendance at a visual and performing arts elementary school. From my exposure at an early age, I fell in love with art and inspired to make it my life’s vision. The appeal to the animation industry arose from my constant need to challenge myself during my teenage years.
When I was 12 years old I realized I wanted to become a filmmaker. From there I was making skits and lego stop motion videos until I reached high school. During my time at high school I took a class called Video Productions for 3 years and created many works. From there I continued my journey into College and majored in film.
Ever since I was a kid, I always was fascinated by digital media as a whole: Movies, art, music, TV, media. I had endless ideas and concepts, constantly creating and writing them down, trying to figure out how to design something engaging for other people's enjoyment. Most prominently, PC videogaming became my primary hobby, and overall proved my favorite creative medium due to the sheer immersive potential of interactive games compared to any other options.
I knew that I wanted to take part in the creative industry, and more specifically, game development when I played the Last of Us Part 1 for the first time. I felt that the story has had such a deep emotional impact on me, and on how I see the world, that it was then I realized that games are a medium for telling incredible stories.
All throughout high school I always felt that the STEM field was fascinating but more as a hobby than a real career for me. Prior to the release of Avengers Endgame, an online artist I follow named "Bosslogic" had announced and presented his official poster for the soon to be released marvel movie. Knowing Bosslogic's origins to see him spend years of hard work to slowly building a name from nothing had inspired me to pursue a career in the creative industry and I have never looked back since.
I realized that I wanted to be part of the animation industry when I was 16, watching Kung Fu Panda 2 for the first time. I was utterly intrigued by what goes behind the scenes in any animated movie. I wanted to learn and understand how these life-changing movies came to be. I moved from Venezuela to the US in 2017, and since then, I've catered my academic journey to provide me with the skills and discipline to join the Animation industry.