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Shortly after enrolling in the University of Architecture, I discovered Maya - this is how it all began. I started creating my own experimental designs, researching how the power of CG could be applied in design and storytelling. I then got interested in artificial reefs design, age-friendly architectural design, and storytelling for UX, but I always tried linking these with my fascination for the creative media and entertainment industry. I am self-taught in Computer Graphics.

I first started realising i wanted to work in this field in my first year at university,my major is interior design.As i discovered 3D modelling Blender caught my attention . I started learning it seriously for over 3 years now.Recently i started learning Zbrush and Substance Painter aswell