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Ever since playing games at a young age, I always wanted to understand how these games were made. When games starting getting more detailed and more beautiful, I wanted to start making my own. I wanted to learn how to create stories just with a single environment, how to make a mood for an environment and to overall feel proud of my work. When I finished my first environment, that was when I wanted to work in this industry. I felt so creative and just loved the story telling behind each project.
I've always enjoyed art. I've been drawing since I was young, I've been a part of the Cinematic program for most of my teen years, and I did Art and film studies at A level. I've always found the process of creating films and art really interesting, learning about the techniques and methods of others is fascinating to me. After during my last year of A levels I decided I wanted to work in the creative industries after experimenting with Blender, i found it really fun and satisfying.
I had an interest in all things creative since I started high school, but during my foundation degree in art and design, I realised that animation was the path for me. An 8 week module sparked a fascination in bringing stories and characters to life, and now here I am 4 years later, soon to graduate from Ulster University with a BDes in Animation!
After finishing school, art was the only thing that really stuck with me as the skill set I wanted to pursue. I enrolled in a college course where I realised that I could combine my skills with my love of films; something I had never considered as a viable career option before! And so I am currently preparing to enter the final year of my Animation degree. For me, it is a wonderful combination of storytelling, creativity, technical skill, team work and patience!
I knew that I wanted to be involved in the creative industry before starting university. I chose game development for many of the same reason people get into games, because I love them. Over time I have grew to appreciate the different disciplines that come together to make a game, concept artists, 3D modelling and animation, audio design and engineering and development.
I've just always known that I was going to take a creative path having spent most of my childhood copying my favourite characters from storybooks and animations! Once I got a bit older I started playing video games and initially seen myself producing content for these. By the time I had completed secondary school it hit me that I should become an animator. The idea of being able to positively impact both children/adults alike through something fun really drove me to pick a career in this field!
I've always been a creative person, after highschool I did not know what I wanted to specialize in, I knew i wanted to do something with my creative abilities and soon found an animation course at Ulster University that ticked all the boxes that I was interested in. I then took the course and that when it really sunk in that I wanted to be a 3D animator and rigger. With an added passion for character design and illustration.