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I want to work in the creative industry because when I watch movies, I imagine different possibilities and ways they could be changed. I would love to be part of the team and have a say in the outcome of a movie.

When I was a Kid I wanted to draw comics with funny and original characters to entertain people. I've also been always drawn to animation so naturally when I finished my fine arts degree I decided I wanted to be a Character and background designer.

Before I started studying something related to the world of 3D, I realized that I spent many hours watching animated movies and that I played many hours of video games, and I wondered if I could earn a living creating for this sector. That's when I thought about it and enrolled in U-tad to start studying. I continued with an organic modeling course at Zbrush and to this day I continue to create characters with whom I would like to be part of the industry.

Well, I started doing motion graphics when I was 14 to provide some content for a friend that had a YouTube channel, but at that time it was just I way to pass the time, it was not until I played The last of us that I knew I wanted to be a part of the industry!

When I was a kid while watching Studio Ghibli's Spirited Away

I've known that I want to dedicate myself to art for as long as I can remember. Art has always shown me that it's the best thing the world has to offer and the greatest creation of humanity. Emotions are what give meaning to art and define who we are. Thanks to the artistic-entertainment industry, we can not only express them but also create and share them with others, who may need them, be inspired by them, or simply enjoy them. The 3D industry allows you to take it to infinity and beyond.

Passionate Software Engineer specializing in Graphic Programming, Immersive Systems, and Simulation with over two years of hands-on experience in software development and game design. A dedicated enthusiast for game programming in Unreal Engine, I consistently channel my free time into new projects and game jams, showcasing my commitment to honing my skills in this dynamic field. Proficient in crafting procedural tools and simulations using a combination of Houdini and Unreal Engine.

I was 14 Years old. Playing with textures of games like S. T. A. L. K. E. R. In Photoshop and learning to animate in Source Filmmaker by myself. Then joined U-TAD to learn how to model and animate properly with Maya.

It wasn't a moment that something happened and I realised I like it. That was something that always has been with me, I enjoyed hearing new stories and also creating my owns. First in my head when I was a kid, then in videogames and finally in films, the way I enjoy the most.

From the first day I saw jurassic park with those dinosaurs made by computer and also in part by many animated films and also videogames

When I discovered the 3d printing industry, then I studied a High Degree of 3D Animation and Videogames in U-TAD, and now I´m studying a master of organic modelling at Lightbox Academy.

I realised i wantwd to dedícate myseof to 3D art through the passion my dad taught me about Pixar movies when I was little, and decided to finally pursue my dream joining Digital Arte school here in Madrid.

When I finished the school, I knew that i wanted to work on videogame industry, but ever since I played my first videogame on my nintendo DS I wanted to be part of a videogame.

I have always known I was cut out to work in the creative industry: I have always drawn a lot, and I have always enjoyed arts and crafts classes. However, it wasn't until half way through my second year of Electronic Engineering school when I really started my journey. I started learning basic modelling in Blender3D and after a few conversations with my parents we agreed that I could start working my way into the animation and VFX industry once I finished engineering school, and so I did.

I'm a passionate game developer with an unwavering love for gameplay and engine programming. With a strong foundation in programming and a constant commitment to innovation, I'm always eager to take on new challenges and collaborate with fellow game development enthusiasts. My goal is to continue contributing to the world of gaming, bringing fun and excitement to players worldwide.

Throughout my life I wanted to dedicate myself to Videogames, it wasn't an easy path, I didn't even know what I must study or do and my parents didn't see it as a possible job , I finally I feel very lucky that it is my profession ,It was not easy to get here so I will be my best to become the best professional I can be. I love all the work of 3D and programming, doing my best and solving all problems I can. I also really enjoy after hard work seeing satisfied and appreciative clients.

Since I was little, I always had a pencil in my hand. I love creating crazy and fun designs while I get fully immersed in the process. I think animation is the perfect medium for giving life to drawings and stories.

Since I was a child I created comics and videos, then I studied the animation career at UTAD.

Since I was little I have always been passionate about drawing, and I spent most of my time doodling my own stuff. But it was not until I got in touch with animation that I decided to dedicate myself to giving life to my drawings as an animator.

Probably at six or seven when I found out that cartoons weren't real and that in fact there were actual people behind them creating and animating all those characters and worlds as a work.

There wasn't a single moment. It happened gradually. I'm into art and tech and that has lead me here.

Throughout my life I wanted to dedicate myself to Videogames, it wasn't an easy path, I didn't even know what I must study or do and my parents didn't see it as a possible job , I finally I feel very lucky that it is my profession ,It was not easy to get here so I will be my best to become the best professional I can be. I love all the work of 3D and programming, doing my best and solving all problems I can. I also really enjoy after hard work seeing satisfied and appreciative clients.

I have always been attracted to the world of cinema growing up, so I decided to dedicate myself to what I liked the most.