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Throughout my educational & professional journey, I have gained experience in Graphic Design, Interior Design, Animation, XR & UX Design. But what captivated me in these industries was creating visually stunning CG assets & environments. Fueled by my passion for 3D art and games, I quit my job to pursue this path. I was awarded the Warner Bros. Discovery Access Canada's Digital Art Scholarship & I'm currently enrolled in CG Asset Creation for Games; Props & Environments at TTTC.

During my youth and school years, I used to do traditional art. Since my childhood, I've had a strong desire to pursue a career in the arts. I've always been a fan of games and movies. When I started exploring the art process behind these on the internet, I fell in love with everything. And I was certain that this was the perfect road for me, where I could be happy while also proving myself.

I wanted to work in creative media since I was young, but didn't realize it was a viable career. I had watched behind the scenes videos for my favourite games (The Sims) and as soon as I learned it was possible, I started my journey.

It happened a long time ago. But I didn't have a chance to start working in that direction. Now it's time to make my dreams come true ))

Became interested in 3D about 5 years ago

I have been drawing since I was 5 years old, and painting from 14 onwards. Visual art has been a consistent call in my life ever since I first picked up that pencil crayon 23 years ago. It was only this year after trying to wrap my head around how to support myself as a full time artist did the idea of this field hit me like a thunderbolt. My experience with Think Tank Online has been an absolute blessing and I am so grateful for the chance to learn and grow as an artist under professionals.

My passion in concept art, 3D and game development and design started in 2016 when I enrolled in a concept art course. Since that day, I knew I wanted to presume my career in the entertainment industry. I began to have a clear vision of what I want after I drifted my focus from graphic design in my senior year to game design and had my thesis on video games, psychology and player experience.

I have always been creating new characters using traditional and digital instruments. In 2020, I discovered the world of 3D art and decided to pursue my true passion. I believe that you'll be the best at doing what you love.

I knew the moment I played the original Zelda on the NES when I was 5. Exploring the unknown, overcoming fear and using your imagination along the way is a wonderful facsimile to the journey of an artist.

During High school, I really enjoyed playing games . I was intrigued and inspired by everything associated with it , So I decided to start learning and become a part of this industry .

I've always loved movies and videogames and thought it would be a great place to be.

As I graduated from high school in 2020, i wanted to do something related to my passion- sketching (traditional/digital), animation. Also i loved to watch the work of different VFX and CGI artists, and wanted to become like them. The very first instinct to become a VFX/CGI artist came when i started watching videos from my favorite YouTube channel - Corridor Crew. From there I decided to become one of them.

I've always loved playing games and drawing since I am a kid. I had the chance to work 9 years in marketing and management in video game industry. When the pandemic hit, I rediscover my love for drawing and that helped reveal my passion for 3D and character art. I decided to change career and attend Think Tank online school.

Nothing makes me happier than the ability to create something out of nothing. Having both art and tech background, I have found love for 3D art and everything that comes with it. My goals are to set foot in the world of game art and learn as much as possible, while meeting amazing people along the way.

I started to like 3D in my last university year when I was studying Computer Science in 2010, I did a big shift in my career so many times after that, I worked at local studios in Egypt that produce a local TV commercials and learn about 3Dsmax, Maya Photoshop, Painter, and Vray, but I always wanted to work in Game industry and worked for one year at Codemasters in Malaysia, now I'm studying Game Art at Think Tank online from Egypt, currently I'm doing my graduation project for my last term.

I downloaded blender one day, and 3D was pretty amazing. I found a livestream at some point after, which was one of the mentors at Think Tank Training Centre, Jon Catapia. I would pop in there and ask questions and got really interested in the sculpting and knowledge he possessed. And now I'm here.

After studying Mechanical Engineering and working in the automotive industry for a few years, I felt a yearning to finally make my hobby a career. I recently discovered Game Art as being a perfect blend of both my technical background and illustrative skills. I'm currently studying at Think Tank Training Center on the Environment Art path.

Drawing, painting and sculpting have always been my hobbies. But since I got introduced to digital sculpting, It gave me the vision of converting my favorite hobbies to the job I always wished for.

In the second year at Nanyang Polytechnic, i discovered Zbrush and fell in love with it. For me to be able to play around with it was really enjoyable and realising that 3D character art was my passion. Always been a huge fan of movies and games and seeing these awesome characters being made definitely motivates me to push myself to be at a higher level .

In my graduation year from the faculty of architecture, my passion started to grow more and more about that industry and after finishing my graduation I put my first step in the animation and VFX industry.

I knew I wanted to work in this industry when I saw that it's possible to create ...everything.

I was coursing the second year of my degree in Audiovisual communication, when we had a 3D modelling class and I fell in love with it!

After having spent a few years on my scientific career, I felt like I had pigeonholed myself. It was only after discovering VFX, a synergy of art and science, I knew I had found a place where I could thrive. I finalised my commitment to this industry after discovering it's passionate and inspirational community.