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when covid hit i got infected and was left with long-term issues. I was no longer able to continue my career as a mechanical engineer, I saw this as a blessing in disguise as now I was able to follow my passion for games and wanted to build levels but fell in love with making the art to build the level.
Both Games & Art have been my biggest passions in my life and it's been that way since the very beginning. I'm a self taught artist so a lot of things I had to find out on my own, it honestly took meeting my fiancé (who studies Game Design) to realise that there is opportunities for an artist like me to get into the Games Industry and even do University classes to further my knowledge. So much has happened since then, I'm even creating my own video game to show to publishers in the future.
When I was 12, staying home from school because I was sick and watching a rerun of Ice Age: Dawn Of The Dinosaurs. I started thinking about how someone has to have made all these character, so I did a bit of research and sure enough they had. It wasn't news to me that it wasn't real footage, I knew that, but I had never considered it as something someone does for a living. Realizing that working as a 3D artist was a possibility for me was one of the most exciting things I've experienced.
I was enticed by the VFX career path when I was watching Star Wars for the very first time and then began learning Maya afterward. However, I discovered later in life that a career in video game art also exists. As an avid gamer who has been playing video games since two years old, this realisation has motivated me to pursue a career in the video game industry ever since.
I guess I already had a clue about working creatively, I'd always been really into art and drawing. I guess the idea really solidified itself for me when I came across AIE at a careers event in 2015. Then I watched How to Train Your Dragon and I knew that working on CG films and television was what I wanted to spend my life doing.