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I've loved both Art and video games for as long as I can remember. Somewhere around high school, I started to show interest in how games are made, I was really curious to understand how exactly can one make such amazing things that don't exist in the real world. And after that, as it often happens, curiosity transformed into attraction, and finally, complete dedication to being part of the game industry.

Games like Animal Crossing sparked my interest from a young age in colorful worlds that are interactive. I have a huge passion for stylized visuals and fantasy themes, which I mostly focus my 3D works on. Since early 2017, I began to dive deeper into 3D and self-studied Blender. While going to university, I dedicated my free time to learning new workflows, while also working for studios such as Square Enix, Airborn Studios and Monomi Park. Currently, I work full-time at Airship Syndicate.

When I was about 16 years old I realised that I wanted to work in a creative field. I couldn't imagine doing anything else. I realized after a few years that my true passion is video games as well as animation films and from there I started learning Blender.

I got fascinated with the entertainment industry since a child, watching 3D animation movies in front of the TV. After university and messing around with 3D software, I found my passion and I decided to take my path seriously.

From a very young age, I have been passionate about fantastic creatures, animated films, and short films. I was interested in directing advertising spots and illustration, which I developed strongly in 2007 during my Bachelor's degree in graphic design at Universidad del Norte, Colombia. Shortly after that, my experience led me to learn 3D art on my own. With a strong interest in animation, visual effects, and traditional art, I developed a new career path where I could integrate all my passions

I always have ideas in my mind and my medium was painting but gradually I noticed that not all of my ideas can be depicted by painting. I needed movement. so I was conveyed in animation. so now I design concepts and anything in the pre-product stage and 3D modeling.