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When I was 5, my family got a personal computer and that changed everything.. I would always be playing with mspaint and flash; drawing and making animation shorts of Pokémon or anime characters. Once in a while, I would create my own original characters and designs. During my early teenage years, I got really into competitive sports. My love for them inspired me to make my own games, specifically multiplayer, so I taught myself programming and have been making games mostly by myself since then.
Since I was little, I have always been amazed by the different worlds created in video games, books and movies. When I was 14, I discovered that creating amazing characters and environments can actually be a job. Since then, I knew that I wanted to specialize in 2D and 3D to make myself a place in the video game industry.
It must have been when I was like 8 or 9, I was playing a PSP game, called Crash Mind over Mutants, and in the game you could unlock concept art, and I loved looking at it. I think that was the first time that my passion for this industry was sparked. After that, I only continued to develop this passion.
Games and film are probably the best media for entertainment humans have invented - but they don't have to stop at that. They can move people, inspire them, and allow them to see the world through another's eyes. With our ever-improving technology and capacity for interactive fiction, we have more tools to tell meaningful stories than ever.
Ever since I was a child I was swept away into the fictional worlds of Lord of the Rings, Star Wars etc, and began drawing at a very early age. I drew fantastical knights and wizards, dragons for years and then in high school I somehow heard about the concept art industry and I've never considered anything else. To be a part of projects that can inspire wonder and amazement in people is why I want to be here.
It was around my third year in the university studying traditional painting that I started to think of what I wanted to really do with my career, where I first realised that I desired to work as a visual developer or a concept artist. I bought an iPad then, and embarked on my journey to break into creative industry for entertainment.