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About 2 1/2 years ago i started doing vissuel mods for the farming sim Stardew Valley. I learned to do Pixelart and code a little bit. i was so much fun that i pick up rpg maker and started to learn more about games. After that, it hit me hard! I searched for some kind of way to learn, how to be a game Artist or designer and found the school of games in cologne ..now i dont want to do anything else. I have to much fun, doing 3D and realizing my concepts.
Raised in an artistic household, Maximilian Jonas learned about his passion for Art early on. After graduating School there was no other way than pursuing his dream of becoming a professional Artist for Movies and Games so he enrolled in VFX and Game Art programms to get a solid foundation. On his way, Max learned from Industry Professional James Schauf (Disney) to polish his production-pipeline skills and quality for Modeling, Sculpting and Texturing. Max‘ love includes every aspect of Modeling
Even as a child I was fascinated by JRPGs like Final Fantasy or Kingdom Hearts, which is why I thought that becoming a game artist would be the right thing for me. In the later course of my training, however, i quickly realized it wasn't the gameplay that mesmerized me, it were the cinematic cutscenes that Square Enix delivered. At that moment I noticed that I belong in the film industry and want to work on game cinematics or fantasy movies.
VFX and Games were always a part of my life, they defined my style and artistic drive at an early age. I started my journey with a pencil and paper, then switched to a tablet and Photoshop, after a pure coincidence i joined a two year long Game Arts school, which was my first contact to this Industry, i was free to visualize anything possible in this digital space and quickly i specialized in Character Art. After graduating i didnt stop working on my portfolio.