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Back then when I was fifteen and a passionate about drawing, creation in general, I was in a difficult period, full of stress and anxiety. My only stress-reliever was playing videogames, discover new stories, characters and marvelous worlds through that media and i realized that I wanted to be a part of it, to create what will help other people to forget their struggles and and have a good time playing a game that I've worked on.
A long time ago, in the 1990s, I dreamt about making video games and went to art school. Life and opportunities were what they are in 2000, and I dropped-off and went into the next best thing, a career in tech. The world then stopped with Covid, and I decided it was finally time to go back to my initial aspirations. 2023 has been for me one of the best year ever for animations, and I realised what I like is actually telling stories no matter the medium.
Ever since i could remember myself i wanted to be part of the entairtainment industry.As a child i drew a lot of comicbook characters and writing my own stories.In elementary school used to draw comic sketches for the school newspaper,in highschool i was part of the photography club.I joined in a lot of photography competitions in Greece and abroad and even some of my photos were displayed in the Cultural Centre of Athens.I studied in SAE Athens and i got my BA with Honours in Game Art Animation
I’ve always been a big fan of video games and animation films but I started to get really interested in it and think about finding a job in those industries when I was around 14 years old. I started looking on the internet where I could learn 3D and I found out that the SAE Institute Geneva were at the “Salon des métiers” who’s a convention about finding jobs. So I went there and talk with them and that’s how I knew that I wanted to do 3D.
I first realized that I wanted to work in the creative media and entertainment industry at a very young age. I always wanted to work with computers, and because my father is a sculptor I wanted to imbed the art aspect of the traditional sculpting with the modern and technical aspect of the 3D environment in general.
For years I'd been looking for a field in which art could be transmitted in different ways. When I decided to go back to school, I started to look for something more specific, then, i fell in love with 3D. I discovered that the 3D concept existed and that's when I said to myself, "Go for it!" and here I am :)
At the beginning of my A-levels I realized that I loved being creative and creating art. I started just by drawing images in my free time but continued to spend more and more time. So at the end of my A-levels I knew I wanted to study something Art related where I can be creative. That's when I looked into the Games Industry, because I already played games and like them a lot. In my eyes you are also the least restricted in creativity by creating games.
I first completed a Bachelors in Microbiology and Pathology, and once I finished I realised I did not want to pursue a career in the field. 2D drawing had been a huge hobby of mine over the years, and I finally decided I would like to look into how to turn this hobby into my career. Whilst studying at SAE, I acquired an interest in 3D art, particularly in CG Character Art, and will be furthering my specialisation and learning in this area.
When I was 17 I moved out of my hometown in Italy to London without a clue of what the universe had in serve for me. I joined an animation and games college course aiming to learn coding and become a videogame developer. But, the first day of the second trimester, we were introduced to 3ds Max and prop modelling and I remember thinking: "This is amazing, I will do this for the rest of my life". I gave up on programming as a career and that's when I decided to become a CGI Artist.
My name is Mary Brokaki and from a young age I was enchanted by the world of animation.Τhrough my inclination to art and painting I discovered the world of animation.Drawing and Animation are not just a hobby for me but a way of expressing feelings, thoughts and dreams as well as an outlet from reality.Animation was a very early life decision for my professional career.Μore specifically the world of Disney is the biggest source of inspiration for me and for this reason my goal is to work there.