I used to doodle lots of weird creatures during class in school. This was how I learned that I love to create creatures and other things that don’t exists. Later I got into a school focused on 3D-art although I had no experience in the field of game art (or 3D-art for that matter). I’ve been attending Playgroundsquad for almost a year now, and I’ve learned so much. I love creating 3D characters and aim to learn even more! One day soon I will be working professionally in the industry!
I have been doing art for most of my life never really thinking much of it, and definetely not as a career choice. I was originally wanting to become a cook, but When I was close to graduating middle school one of my siblings had enrolled in a high school for game art which I didn't know existed at the time. Once I got wind of there being schools for game creation, and a lot of them specifically in sweden, i decided this was the path I wanted to go.
When I played my first game basically, it opened my eyes to a whole new world of entertainment and visual storytelling. And I am a creative individual who learns by trial and error and exploring different workflow approaches that satisfies my personal desire to create. I work great both in individual tasks and cooperative settings. Feedback is something I take value in and I always strive to better myself in every field of work.
I have a background in criminology but always had this passion for games and creating realistic art, expressed through many hours on my PlayStation and in front a sheet of paper. I then recently discovered 3D art and thought it seemed really fun to do, so in middle of 2022 I decided to chase a dream of mine - working with games and learning 3D, by applying to a game art school. And I got accepted! A new journey awaits.
When I was 13, my mom gave me an old digital camera. That set me on a path of exploring my creative curiosity through photography. One day I stumbled upon videos on the free software blender, I realized I could create anything I could imagine. I was no longer bound to my camera and town, so I took all my knowledge I had learned from photography and started delving into the world of 3D