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Upon discovering video games at a very early age I was blown away by the effort that goes into their development and the possibilities of their final product: working as a team people could create interactive worlds and stories that rivalled even the greatest of novels or films. I immediately knew from that first interaction with video games that my biggest career aspiration was to get the chance to add my artwork to these games, and thus I've devoted my life to this goal.
Since art became my hobby in my young teen years, illustrating quite nooby pencil artworks, I was always inspired by digital paintings and renowned illustrators such as Riot artists and Guweiz. Always gazing into the dynamic and colourful digital works of the industry, I only wanted to do the same and express my artistic style of painting and assisting the creative industries to completing their projects.
After watching both the Matrix and Avatar for the first time I was encapsulated by the ability to bring stories not previously possible to the big screen, I began my journey into VFX while experimenting with 3D software during my own time at college. From there I introduced it gradually into my project developing my skills and leading to my choice to study VFX at a degree level.
I decided to go back into education at the tender age of 38 as I was not happy with the type of work I always ended up in. I went to college to obtain my UCAS points so I was eligible for university. Having studied games design while at college, I had a chance to try my hand at all the different disciplines. This is where I found my calling for 3D modelling, particularly asset production and environment art.
I've always had a love for video games since I was a child, like most people! But I didn't know it could be a career path until the end of secondary school and it felt like I had finally found my calling. I learnt all about Maya and self-taught myself the software to get into university. I graduated from university with a 2:1 degree and I'm continuing to improve my portfolio!
During Art and Photography A-levels, I enjoyed experimenting and extending my work digitally. I love the research, storytelling and way I can incorporate my passion for photography into my Animation/VFX degree, whilst learning new skills and software. I want to widen my knowledge of visual effects. I'm particularly interested in compositing, and strive to continue making wacky stuff!
My first realisation of this career path came at around year 10 when I started to do some further research into the industry and it's many roles. As I was a heavily art-focused student I decided to pursue an art path and try and get to a professional concept artist level/ position, this is a goal I am still chasing as of today.
I am a 3D environmental artist specializing in Archviz and interiors. Illustration, 3D modelling and attention to detail are essential skills that have aided in my creation of life-like environments. My interests in architecture, history and travelling provide me with a vast sum of inspiration to produce a unique blend of material for environment design. I wanted to work in the creative industries as I love creating art but wanted to harness it into a specific sirection.
I've always been interested in art and have enjoyed drawing since my childhood. It was during the pandemic, following the completion of my sixth-form studies, that I decided to pursue a career in the industry by taking my first step in that direction choosing to study animation at Norwich University of the Arts. I am now in my third year at the university shortly going into my fourth and final year. Excited to learn and develop further as an animator and an artist. Instagram-@Aidan_boulton_art
When playing games at a younger age, I gravitated towards sandbox experiences that give you creative freedom. Eventually I decided to take my appreciation for that quality of games into creative practices. Through my years of study since GCSE level I've accumulated experience in Blender & Unreal Engine 5, and i'm continuing to grow my skill set in working with UE to create games. Over the past year specifically, I've been getting more familiar with blueprint coding.