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Throughout my life, I have always been immersed in the world of fantasy characters and the science of movement. After graduating from a circus academy as a puppet artist and completing an art university degree in scriptwriting, it became clear to me that by combining my knowledge with technical art skills, I could create an entirely new universe with unique characters and environments. The gaming industry, I believe, offers a special space where I can fully unleash my artistic potential.
I have loved animation since I was a kid and saw my first stickman animation on youtube. I taught myself how to animate on Pivot and moved up to Adobe Macromedia 8 on the pursuit to make my own awesome fight choreography, this was just a hobby, I never thought anything more of it. The day I truly realised that this could become my life was when I came to a crossroad in college. That's when I decided to become a Game Designer.
Before applying for university, I took time experimenting various types of media as well as sciences. After having and introduction to 3D at high school and completing an online course in various animation methods, I was sure that 3D Animation was the boat to board on my future journey. Now that I have graduated, I aim to expand my skills in 3D and be part of new projects I can work together with a team in a studio.
The first time that I started being interested in games design/art when I was a young kid playing Tony Hawk Pro Skater 2. I spent countless hours using the map editor making all sorts of crazy ideas. I have studied at 3D Animation & Games at Middlesex University to study concept art but after being exposed to Unreal Engine and Unity I have fallen in love with creating worlds and levels just like I did in THPS2 all those years ago.
I was always interested in media and entertainment, I studied traditional art in Moldova, and after applied at Middlesex University London to challenge myself and work in a fascinating industry that was my dream. I was always interested in two things games and classic art. Combining those passions makes me a great visual player with a deep understanding of art history and tendencies.
Since I was very little I used to play games or observe my cousin playing them all the time. However I really started to see games in a different light when I played “Far Cry 3”. From that point forward games became living and breathing art pieces and the more I explored what it took to create such a piece the more I wanted to eventually one day take part in myself. Once I enrolled into university, I knew that game design was the right path for me.
Since I started studying the course in the college three years ago, the more I learn about how to use the different software that can be used in the gaming and filming industries, the more I finally to realise I want to work in these industries. It is fascinating to know how these things work in many industries.